From Pirates of the Caribbean’s bluffing scene to The Big Bang Theory’s Catan night, board games keep showing up on screen. Here are seven you have seen, with how to actually play each, why the moment landed, and where to find the game today.
Key takeaways
| Movie or show | Game | Era | Why it landed |
|---|---|---|---|
| Pirates of the Caribbean: Dead Man’s Chest | Liar’s Dice | 2006 | A pure bluffing duel with a man’s freedom on the line |
| The Big Bang Theory, Veep, Silicon Valley | Settlers of Catan | 2010s | Hobby games went mainstream and prestige TV noticed |
| Seinfeld | Risk | 1995 | Two grown men too stubborn to abandon a game |
| Wonka, plus an in-development film | Monopoly | 2023 | The most recognizable board game brand on Earth |
| Clue | Cluedo / Clue | 1985 | A whodunit that became a cult comedy |
| Octopussy, X-Men | Backgammon | 1983, 2000s | Old-money strategy as shorthand for cool and dangerous |
Table of contents
- 1. Liar’s Dice (Pirates of the Caribbean)
- 2. Lying Pirates (a Pirates of the Caribbean tribute)
- 3. Settlers of Catan (The Big Bang Theory)
- 4. Risk (Seinfeld)
- 5. Monopoly (Wonka and beyond)
- 6. Cluedo and Clue (the 1985 film)
- 7. Backgammon (James Bond and X-Men)
- All 7 at a glance
- Our take: why we built a bluffing game
- Get the games
- What to read next
1. Liar’s Dice (Pirates of the Caribbean)
In Pirates of the Caribbean: Dead Man’s Chest (2006), Bootstrap Bill Turner sits across from Davy Jones and plays a game of dice for the highest possible stake: years of servitude aboard the Flying Dutchman. The scene is quiet, tense, and entirely about the bluff. It is the moment that taught a generation of moviegoers the name of the game.
The game is Liar’s Dice, a bluffing game so old that no one can point to who invented it. Here is the core. Every player gets five dice and a cup. You roll under the cup, peek at your own dice, and keep them hidden. Then players take turns making bids about all the dice on the table, not just their own. A bid names a quantity and a face, for example “four fives.” The next player must either raise the bid, by quantity or by face, or call the previous player a liar. When someone calls, all cups lift. If the bid was true, the caller loses a die. If it was a bluff, the bidder loses a die. Lose all your dice and you are out.
That is the whole engine, and it is brilliant because it runs on people, not luck. You are reading faces, counting probabilities, and deciding when a confident voice is hiding a weak hand. You can buy a set under the names Liar’s Dice, Perudo, or Bluff at most game shops.
“I have but one simple rule, Mister Turner: the highest roll wins. So I’ll spare you the rules and tell you only the stake.” The Bootstrap Bill and Davy Jones table is the cleanest argument ever filmed for why a bluffing game beats a luck game.
2. Lying Pirates (a Pirates of the Caribbean tribute)
If the Dead Man’s Chest scene is what hooked you, this is the game built for that exact itch. Lying Pirates takes the bluffing core that made the movie scene crackle and wraps it in a full pirate world. In tone and setting it tips its hat to the Pirates of the Caribbean universe: you captain a wooden ship, you race a modular map, and you try to outbluff your own crew at the table.
Here is how it plays. Each round runs three phases. First you bid on hidden dice across everyone’s cups, the Liar’s Dice heartbeat. Then you sail and battle for a tile effect. Then you play Action cards to sabotage your rivals. First ship to lap the map back to the Base tile wins, and if two ships arrive together it ends in a Final Battle. It is a 2 to 6 player game for age 14 and up, and most groups learn it in about 90 seconds because the bluffing part is already familiar.
The difference from a bare set of dice is production and depth. This is a premium game built to live on a game night table, not a pocket of five dice. We hold a 7.3 rating on BoardGameGeek across more than 500 reviews, with about 16,000 games sold worldwide.
🦜 “Dead Man’s Chest made Liar’s Dice cinematic. We made it premium.”

3. Settlers of Catan (The Big Bang Theory)
When a game shows up in The Big Bang Theory, you know it has crossed from hobby shelf into living room. Catan, still widely called Settlers of Catan, is the game that did it. It appears across the show, and it has turned up in Veep and Silicon Valley too, the shorthand any writer reaches for when a scene needs smart people arguing over a board.
The game is the modern classic that pulled millions of people into the hobby. Players build settlements and roads on a hex-tile island, collecting wood, brick, sheep, wheat, and ore. You roll two dice each turn to decide which tiles produce resources, then you trade with other players, build, and race to ten victory points. The genius is the trading. You spend half the game negotiating, cajoling, and quietly making sure the leader does not get the wheat they need.
Catan rewards reading the table as much as reading the dice, which is exactly why screenwriters love filming it. It is for 3 to 4 players in the base box, expandable to 6, and a game runs around 60 to 90 minutes. If your group has never played the game that started the modern board game boom, this is the obvious first stop. You can read more about the game on its Wikipedia article.
4. Risk (Seinfeld)
One of the most quoted board game moments in sitcom history comes from Seinfeld. In the 1995 episode The Label Maker, Kramer and Newman become so consumed by a game of Risk that they carry the board around the city rather than trust each other to leave it alone. It ends, famously, with Kramer being mocked on the subway for his weakened position in Ukraine.
Risk is the granddaddy of world-conquest games. The board is a map of the globe divided into territories. You place armies, then you attack neighboring territories by rolling dice against the defender, who rolls back. High rolls win, ties go to the defender. Knock out all the armies in a territory and you occupy it. Hold whole continents and you earn bonus reinforcements. The goal, depending on the edition, is to control the world or complete a secret mission.
It is a long game and an unforgiving one. Alliances form, alliances break, and somebody always gets eliminated an hour before the end. That tension is exactly what made the Kramer and Newman feud so funny. Risk plays best with 3 to 5 players and can run several hours, so clear an evening.
5. Monopoly (Wonka and beyond)
No board game is more recognizable than Monopoly, so it is no surprise it keeps appearing on screen. The 2023 film Wonka leans on the imagery of fortune and property that Monopoly made famous, and a Monopoly movie has been in development at Hasbro and Lionsgate for years, with directors and producers cycling through the project.
You almost certainly know the rules, but here is the clean version. Players move around the board by rolling two dice, buying properties they land on. Own all properties in a color group and you can build houses and hotels, which spike the rent you charge other players who land there. Collect 200 for passing Go, dodge or pay your way out of Jail, and keep going until everyone but one player has gone bankrupt. The last solvent player wins.
Monopoly is really a game of cash-flow management dressed up as real estate. The skill is in trading properties to complete a color group, then squeezing rent before your rivals can. It runs long, it makes people argue, and it has sold hundreds of millions of copies since the 1930s. For a full family night it still earns its place, even if your group has its own house rules about Free Parking.
6. Cluedo and Clue (the 1985 film)
Some games inspire a movie. Cluedo, known as Clue in North America, is one of the few. The 1985 film Clue flopped on release and then became a genuine cult classic, beloved for its multiple endings and its manic ensemble cast. The board game has stayed in print since 1949, and a new screen adaptation has been reported in development.
The game is a deduction puzzle. A murder has been committed in a mansion, and you need to work out three facts: who did it, with what weapon, and in which room. One card of each type is hidden in a sealed envelope at the start, and the rest are dealt to players. You move from room to room making suggestions, for example “Colonel Mustard, in the Library, with the Candlestick.” The player to your left must privately show you one matching card if they hold any. By tracking which cards exist, you narrow the envelope down to the only possible answer, then make your accusation.
Clue is the gateway logic game for a lot of players, and it holds up. It plays best with 3 to 6 players and runs about 45 minutes. If you like the feeling of catching a contradiction and watching a suspect squirm, this is the classic that built that feeling into a board.
7. Backgammon (James Bond and X-Men)
Backgammon is cinema shorthand for old-money cool. In the 1983 James Bond film Octopussy, 007 wins a high-stakes backgammon match by turning a cheating villain’s loaded dice against him. In the X-Men films, Magneto is repeatedly shown playing it, a quiet signal of a patient, calculating mind.
Backgammon is one of the oldest games still played, going back thousands of years. Each player has fifteen checkers on a board of twenty-four narrow triangles called points. You roll two dice and move your checkers toward your home board, then bear them off the board entirely. First player to bear off all fifteen checkers wins. Land two or more checkers on a point and you control it. Leave a single checker alone, a blot, and an opponent can hit it and send it all the way back to the start.
What makes backgammon deep is the doubling cube, a die marked 2, 4, 8, and up that lets a confident player raise the stakes mid-game. Your opponent must accept the higher stake or forfeit. That single mechanic turns a race into a game of nerve, which is exactly why it looks so good across a Bond table. It is a two-player game and a sharp one runs about 30 minutes.
All 7 at a glance
| Movie or show | Year | Game | Players | Time | Where to find it |
|---|---|---|---|---|---|
| Pirates of the Caribbean: Dead Man’s Chest | 2006 | Liar’s Dice | 2+ | 20 min | Most game shops, or Lying Pirates for the premium version |
| (tribute to the same world) | 2022 | Lying Pirates | 2 to 6 | 40 to 60 min | nordicpirates.com |
| The Big Bang Theory, Veep | 2010s | Catan | 3 to 4 | 60 to 90 min | Game shops, online |
| Seinfeld: The Label Maker | 1995 | Risk | 3 to 5 | 2 to 4 hr | Game shops, online |
| Wonka, plus an in-development film | 2023 | Monopoly | 2 to 8 | 60 to 180 min | Everywhere |
| Clue | 1985 | Cluedo / Clue | 3 to 6 | 45 min | Game shops, online |
| Octopussy, X-Men | 1983, 2000s | Backgammon | 2 | 30 min | Game shops, online |
Our take: why we built a bluffing game
We are a board game studio, so take this as the designer’s view it is. Of all seven games on this list, the one that lit us up was the first. The Dead Man’s Chest dice scene works because it strips a game down to its truest form: two people, hidden information, and the nerve to lie convincingly.
We built Lying Pirates because that Pirates of the Caribbean scene captured something every group wants: the joy of catching a bluffer red-handed. The bidding heartbeat is pure Liar’s Dice. Everything we added, the racing ships, the modular map, the sabotage cards, exists to give that bluff somewhere to live for a full evening instead of a single round. The result is a game with a 7.3 on BoardGameGeek across more than 500 reviews and about 16,000 copies sold worldwide. Of those copies, the clear majority are the premium Deluxe and BIG BOX editions, which tells us players who find this kind of game tend to want the full version of it.
If you want the deeper history of the bluffing genre, our guide to the best bluffing board games covers the whole family, from Liar’s Dice and Perudo to modern designs. And if you are weighing which edition to buy, the Base Game vs BIG BOX vs Cities of Greed breakdown does the math for you.
The best on-screen game moments are never about luck. They are about a person deciding whether to believe another person. That is the game we set out to make.
Get the games
Three ways into the bluff, depending on how deep you want to go.

Base Game
The complete bluffing-and-racing game, retail edition. The lowest-risk way in. 2 to 6 players, 40 to 60 minutes.
€40 inc VAT

Deluxe BIG BOX
Base Game plus Cities of Greed plus bamboo cups, metal coins, and sleeves. The complete premium edition.
€125 inc VAT

Cities of Greed
Expansion. Adds City Cards, Influence Cards, and the Mayor die. Base Game required.
€30 inc VAT